using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace TowerDefence_QF
{
    /// <summary>
    /// 关卡列表：储存关卡数据
    /// </summary>
    [Serializable]
    public class Levels : ScriptableObject
    {
        public List<Level> LevelList = new List<Level>();
    }
}

